1) As healthcare becomes increasingly more complex, students
studying to become nurses, pharmacists or physician assistants
must learn and uphold the skills necessary to deliver safe,
high-quality patient care.
2) Research has shown that the use of avatars can enhance a
learners’s perception, improve interaction, and motivate outcomes.
By working through real life scenarios using gaming technology
and avatars, VIP Learning aims to create an interprofessional,
synergistic, team-based clinical, educational and research learning
3) VIP Learning can be widely disseminated to students in a variety
of health professional schools who are not only physically distant
from one another but also not even within the same university.
In this way, this proposal heralds truly unique and advanced
interprofessional educational opportunities that not only embrace
emerging technologies, but pave the way for much needed new
learning strategies for health care students and professionals.
Chat between players and faculty